Formats: DJ, Blue Spine PC, Yellow Spine PC, Paperback
Author: William Dougherty
Illustrator: Graham Kaye
This brand new series of adventures for boys introduces Tom Swift Jr., son of the famous inventor of a
generation ago. Young Tom is now an inventor in his own right. As an associate in his father's great enterprise at Shopton, his brilliant mind is seething with the inventive genius that will make him even better known than his father.
In this first exciting book of the new TOM SWIFT JR. series, Tom's gigantic flying laboratory will carry you faster than sound into a thrilling struggle against a gang of international enemies. Tom must overcome the scheming of this game as well as terrific mechanical problems to build his fabulous aircraft, which will soar straight up from the ground, fly at supersonic speeds, and carry scout planes in it's own hanger.
When the Sky Queen is completed, Tom and his friend Bud Barclay take off for South America where the same enemies are seeking to gain control of a mountain of uranium. The tense action of their adventures fills every chapter.
Each scientific detail of this fascinating story has been carefully checked. Tom Swift's inventions may be years ahead of the time, just as his father's were in their time, but they are all plausible and some day you may see them in use.
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Formats: DJ, Blue Spine PC, Yellow Spine PC, Paperback
Author: John Almquist
Illustrator: Graham Kaye
The Jetmarine, the second great invention of Tom Swift Jr., takes the young inventor into a desperate battle with bold modern pirates who have been ravaging the sea lanes off our southern coast.
The atom-powered, two-man submarine is launched just in time for Tom and his pal Bud to set out to rescue Tom's father, who has fallen into the hands of the pirates. The wily enemy pulls no punches in trying to wreck the amazing Jetmarine that outspeeds any sub and is able to plunge miles to the ocean floor. Breathtaking running battles through hurricanes and gunfire, thrilling struggles with undersea monsters, imprisonment and escape from the pirate stronghold are part of the excitement of this second book in the new TOM SWIFT JR. series.
From the moment Tom innocently picks up a strange coin imprinted with the head of a dog, things begin happening -- not only to Tom, but also to his father, his uncle, to Bud Barclay, and Chow the cook. The pace continues from the Swift plant at Shopton to the Caribbean -- on and under the sea, in the air and inside the pirates' secret hideout.
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Formats: DJ, Blue Spine PC, Yellow Spine PC, Paperback
Author: John Almquist
Illustrator: Graham Kaye
The third volume of the new Tom Swift Jr. series takes the brilliant young inventor into outer space in a rocket ship of his own design. On Fearing Island just off the Atlantic Coast, Tom's space craft project attracts the attention of the spies and agents of a foreign scientist whose plan is to rule the world and space.
Tom Swift's advantage over his competitors is that he has perfected a rocket fuel which can carry his ship into and out of orbital flight. But it takes all of Tom and Bud's ingenuity to outwit the ruthless efforts of the foreign scientist and his desperate gang of henchmen.
The flight through space makes thrilling reading--the more exciting because you know the details of the flight are scientifically accurate.
Readers of Tom Swift and His Flying Lab, the first book of this new series, will recall the message that came in the shape of a meteorlike object falling into the Swift plane enclosure. In this story another message from the same mysterious source proves very valuable to Tom as he is flying through space.
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Formats: DJ, Blue Spine PC, Yellow Spine PC, Paperback
Author: Richard Sklar
Illustrator: Graham Kaye
When the Swift Enterprises undertakes to set up an atomic laboratory for the U.S. Government, Tom Jr. goes to work on a giant robot that can function by remote control when exposed to deadly atomic and hydrogen rays. The invention intrigues the interest of a band of clever bank robbers who think they can use the giant robot in their work.
How they interfere with Tom's invention by means of flocks of mechanical crows; how a mad scientist joins the robber gang and almost succeeds in destroying the atomic laboratory from within its well-guarded walls; how, one by one, the clever criminals are outwitted and captured by Tom and his friend Bud; how the giant robot is completed in time to perform his part in the saving of the laboratory are all told in this exciting yarn.
Tom Jr. has had many close escapes before, but in this story all of his ingenuity and quick thinking are required to prevent disaster and to save his own life from the fiendish device of the enemy's mechanical crows.
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Formats: DJ, Blue Spine PC, Yellow Spine PC
Author: Jim Lawrence
Illustrator: Graham Kaye
Furious Antarctic storms and ruthless enemies stalk Tom Swift Jr. and his latest atomic invention, the earth blaster, in book number five of this thrilling science-adventure series.
When Tom chooses the South Pole as the spot to hunt for molten iron with his earth blaster, his closest friends raise their eyebrows. Even Chow Winkler, the expedition's genial Texan cook, says, "Brand my thermopile, if the young inventor ain't plumb loco!"
First Tom has to convince the skeptics about the value of his earth blaster. Preliminary tests prove that it is one of the greatest inventions the world has ever known.
When spies of the Kranjovian government learn about the project, it becomes a race to see who will reach the South Pole first. Tom risks his life and all the funds of Swift Enterprises to launch the expedition. With his pal Bud Barclay,
Chow, and a group of top-flight technicians, he braves the white fury of the Antarctic ice barriers to set up operations. But the Kranjovians seem to have beaten him to it!
In the nerve-racking and chill-packed days that follow, the young inventor is faced with one of the greatest challenges in his career. The outcome hangs in the balance down to the last page of this dynamic story. Read it to see how Tom Swift Jr. startles the world when his atomic earth blaster starts the most phenomenal gusher known to man!
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Formats: DJ, Blue Spine PC, Yellow Spine PC, Paperback
Author: Jim Lawrence
Illustrator: Graham Kaye
A space station 22,300 miles above the earth is Tom Swift Jr.'s latest project! Tom's plans for his gigantic hub-and-spoke outpost of the universe calls for twelve laboratories. Solar batteries will be produced in one laboratory, another will be a celestial observatory, and another a radio broadcasting and TV station relaying programs over one third of the earth. But the project is beset from the start by a fiendish enemy, and also that weird phantom of outer space, Zero Gravity. Tom comes to grips with the problem of weightlessness by inventing a Zero chamber. Here, in order to master the helpless feeling encountered in space, men are trained to develop a new set of muscular reflexes. Crewmen crawling like flies up and down the walls and across the ceiling of Zero G creates momentary comic relief. But this is only a prelude to an exciting drama which takes place on a Pacific island, where Tom's rocket fleet is about to blast off. Strange warnings that terrify the natives nearly wreck Tom's plans. How the young scientist overcomes all obstacles and launches his space station makes a gripping book. And each technical detail of this fascinating story has been carefully checked. For those who enjoy the thrill of adventure and the chill of mystery, Outpost In Space is must reading.
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Formats: DJ, Blue Spine PC, Yellow Spine PC
Author: Jim Lawrence
Illustrator: Graham Kaye
In his unique invention the Ocean Arrow, an "underwater helicopter," Tom Swift Jr. embarks on a precarious search for a lost rocket from space. The rocket, containing evidence of living things on another planet, was directed to Swift Enterprises for scientific study. But its course was mysteriously changed while the rocket was hurtling toward earth--and its landing site is unknown! Tom suspects that the rocket lies underwater, somewhere off the coast of South America, Accompanied by his friends, Bud Barclay and Chow Winkler, and two expert oceanographers, the young inventor sets out in his diving seacopter to locate the rocket. But a group of unethical scientists have uncovered a clue to this valuable treasure from space. In their own undersea craft, they try to thwart Tom in his attempt to claim the rocket which rightfully belongs to Swift Enterprises. Unexpected dangers confront the Swift expedition every mile of the seraph for the scientific prize. When the Ocean Arrow is trapped in a crushing, underwater landslide, Tom and his companions nearly lose their lives. How they overcome subocean hazards, as well as their cunning enemies, makes one of the most exciting stories to date in the Tom Swift Jr. series.
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Formats: DJ, Blue Spine PC, Yellow Spine PC, Paperback
Author: Thomas Mulvey
Illustrator: Graham Kaye
"Tom, that strange gas is fantastic--disintegrates everything it touches! What do you think it is?" Fascinated by the amazing report from a pilot who crash-landed in the African jungle, Tom Swift Jr.'s eyes glow with curiosity as he replies: "Sounds like antiprotons rampaging. Such a phenomenon is unknown on earth. This may be the greatest discovery of the century. It could revolutionize the whole science of atomic energy. Let's investigate that taboo mountain." Although several of the young inventor's associates view his latest expedition with skepticism, Tom sets off in the Flying Lab for the Dark Continent to fathom the secret of the mysterious mountain. The deadly vapors which have terrified the natives for generations challenge even the scientific genius of Tom and his companions. When their atomic drill inexplicably is sucked into a forbidding peak. A series of startling events threaten the Swift expedition. How Tom, with his new invention the Terrasphere, conquers a heretofore unknown, violent quirk of nature brings this breath-taking story to a spectacular finish.
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Formats: DJ, Blue Spine PC, Yellow Spine PC
Author: Jim Lawrence
Illustrator: Graham Kaye
Consternation and panic grip the world as a strange new moon shoots earthward. Millions of people are relieved when the weird, glowing runaway moon in the sky finally goes into orbit 50,000 miles from earth. Tom Swift Jr., who has developed a machine that will produce artificial earth-type gravity in the airless void of space, makes plans to explore this new satellite. In the gigantic, atomic spaceship Titan, Tom and his associates land on the mysterious moonlet and claim the bleak but fabulously rich possession for the United States. While exploring the satellite to pinpoint the best location for setting up the young inventor's atmosphere-making machine, Swift expedition scouts discover a spaceship belonging to a hostile nation. Claiming first right to the moon because of prior landing, the foreign scientists try every means to annihilate Tom and his group. How Tom succeeds in proving the Brungarian claim invalid, and saves his associates from being set adrift in outer space, will keep the reader spellbound to the very last page of this spine-tingling adventure.
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Formats: DJ, Blue Spine PC, Yellow Spine PC
Author: Jim Lawrence
Illustrator: Graham Kaye
"There's part of Bud's wrecked plane!" Hovering his new cycloplane, the Drumhawk, in turbulent skies above the wilds of the New Guinea jungle, Tom Swift Jr. points to the sheared-off wing of his friend's plane. The area, flanked by two extinct volcanoes, is as forbidding as the deserted native huts clustered in sinister shadows. Without Tom's latest aircraft, which uses ultrasonic rotating drums to provide lift, a rescue attempt would be impossible. Battling violent weather conditions, the young inventor lands the Drumhawk and organizes a rescue expedition. Hazards are encountered from hostile natives who fire barrage after barrage of razor-sharp stone missiles and from a scientist with a deadly ray weapon. Tormented constantly by crafty enemies and nature's perils in the search of Bud, the rescuers unearth a clue that the young pilot is a prisoner of an unscrupulous group of white men who have discovered a fabulous ancient secret and are utilizing it for nefarious purposes. How Tom, at the risk of his own life, outwits Bud's captors and opens up a new field for science makes tense, exciting reading.
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Formats: DJ, Blue Spine PC, Yellow Spine PC
Author: Jim Lawrence
Illustrator: Graham Kaye
From the moment Tom swift finds himself tossed about helplessly in an undersea geyser to the time he faces possible death at the hands of his enemies, the young scientist fights to overcome many obstacles in putting his two latest inventions to use. When Tom discovers that helium on the ocean bottom had caused a geyser, he plunges into the task of building an underwater city of derricks and pipelines to capture the gas. His astounding new water-repelling machine and phenomenal hydrodome make the gigantic operation possible. While at work at the undersea mountain site, Tom and his pal Bud Barclay uncover what seems to be a pirate treasure, but find in the leaden chests a cache of death-dealing destruction. Time and again the young scientist's plans are nearly wrecked. A sinister, hooded figure attacks him in his laboratory, and a mysterious submarine nearly costs him his life. How Tom outwits his ruthless enemies and saves his country from grave danger makes a nerve-tingling story, packed with swift, tense action and high voltage suspense.
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Formats: DJ, Blue Spine PC, Yellow Spine PC
Author: Jim Lawrence
Illustrator: Graham Kaye
SPEED-AND MORE SPEED-go into the mammoth project of completing Tom Swift Jr.'s newest type of spaceship. It is a race against time and the stakes are high. First, Tom's foreign enemies appear ready to launch a manned moon rocket of their own. Second, the young inventor's friends on another planet propose a rendezvous in outer space, in the desperate hope that Tom and his scientist associates can help them conquer the unknown disease that threatens life on their planet. From the first test flight to the day the Challenger roars moonward, Tom meets with frustrations and sinister perils, more challenging than he has ever encountered. In a neck-and-neck race with the enemy's rocket ship, Tom's fabulous invention, the super-repelatron, plays a dramatic part in heading off a crash landing on the bleak planet. One of the greatest thrills of the young space pioneer's life comes when he guides the Challenger alongside his planet friends' spaceship. In this fast-moving, gripping drama of Tom's double victory in outer space you will find all the exciting elements that have made the Tom Swift Jr. series the Number One choice of boys who thrill to mystery and adventure.
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Formats: DJ, Blue Spine PC, Yellow Spine PC
Author: Jim Lawrence
Illustrator: Graham Kaye
A MIGHTY TASK faces Tom Swift Jr. in his exciting, new project - colonization of the moon.
To accomplish this astounding feat, Tom must perfect his latest invention, the matter maker, which will be essential for life on the moon. Not only must this amazing solartron manufacture oxygen and fuel, but also food and other materials in sufficient quantity to support the moon pioneers for some time. From the moment the young scientist-adventurer starts planning for this daring venture, danger and mysterious happenings plague almost every step of his progress. A crushing blow comes when he discovers that one of the solartron's precious secrets has fallen into the hands of an unscrupulous scientific group. Unwilling to admit defeat, Tom and Mr. Swift proceed to their Outpost in Space to conduct crucial tests on the matter maker. Just as success seems assured, the young scientist suffers the most devastating blow of all when his father mysteriously vanishes in the dark void of endless space. Frantic, Tom instigates a search that leads to the farthest planets. As you read this taut, nerve-tingling story of Tom's exploits, you will live every tense moment of his triumphs and electrifying adventures.
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Formats: DJ, Blue Spine PC, Yellow Spine PC, Paperback (as Tom Swift In The Jungle Of The Mayas)
Author: Jim Lawrence
Illustrator: Graham Kaye
Enraged Jaguars, violent winds of hurricane force, and a mysterious "giant" who roams the jungle around the Mayan village in Yucatan, Mexico, where Tom is encamped, are only a few of the perils that the young inventor encounters during his thrilling expedition. But even more feared by the young inventor is an unknown saboteur, intent on destroying Tom's two latest inventions--the electronic retroscope camera and his "parachute" plane, designed for landing in small areas. Undaunted by the hazards that surround him and assisted by teh friendly natives, Tom perseveres in his objectives. He tests his paraplane for landing maneuverability in densely grown jungle areas, and uses his retroscope (magic to the natives!) to restore--photographically--ancient carvings and writing on old Mayan relics. Tom is astounded when he discovers that some of the carved symbols are similar to the mathematical symbols used by his mysterious friends in outer space to communicate with him. Is it possible, Tom wonders, that beings from another planet actually landed in Yucatan centuries ago? What happens to Tom and his friends as they seek the answer to this question in the dark depths of a buried temple will hold every reader in gripping suspense to the last line of this challenging adventure.
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Formats: DJ, Blue Spine PC, Yellow Spine PC, Paperback (as Tom Swift and The City Of Gold)
Author: Jim Lawrence
Illustrator: Graham Kaye
"We're trapped a mile below the ocean's surface," Tom Swift announces to his companions as calmly as possible. His father and Bud Barclay exchange fearful glances in the air-bubble elevator stopped in its undersea descent by a jammed cable. This close call is only one of the many hazards which beset Tom on his most challenging deep-sea venture - a trip to the ancient city of gold on the ocean bottom. Here, with his pal Bud Barclay and other members of the Swift expedition, Tom tests his two new inventions. With the de-organic-izer, which employs revolutionary scientific principles, crusts of centuries-old sea growth are removed from the city's buildings and the original gold luster restored. With his other astounding invention - the spectromarine selector - Tom searches for a valuable new rare metal. He must succeed, if his father is to fill an important government rocket contract. A terrifying sea monster, an abandoned submarine containing human skeletons, a near-fatal leak in the hydrodome over the scene of operations, and the unexpected appearance of an enemy fail to daunt Tom in his mammoth undertakings. How the young scientist-inventor achieves his goals is told dramatically in this thrill-packed story of undersea adventure.
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Formats: DJ, Blue Spine PC, Yellow Spine PC, Paperback
Author: Jim Lawrence
Illustrator: Graham Kaye
A solution to the prohibitive cost of producing vehicles for further space explorations is Tom Swift Jr.'s new goal. But the success of the young scientist-inventor's project is threatened by the wily Li Ching, a renegade scientist. Banished from his native land because of rebellious acts, Li Ching is now the leader of a ruthless group intent on pirating scientific secrets. But Li Ching and his nefarious confederates are only partially responsible for Tom's troubles. Olin Whaley, an unscrupulous international criminal, proves to be a second formidable obstacle. Despite the ever-present threats of sabotage and piracy, Tom and his friend Bud Barclay are soon taking Tom's latest invention, the Space Kite -- a two-man craft for training future space pilots -- on its test flight. The experiment turns into a harrowing experience when the boys are nearly marooned in outer space. Undaunted by the failure of the Space Kite, Tom quickly discovers the defect and decides to build a larger craft, the Cosmic Sailer. Certain that he has found the key to economical space explorations, the young inventor still has to conquer the sinister forces working against him. How Tom and the Cosmic Astronauts meet this challenge will keep the reader taut with suspense.
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Formats: DJ, Blue Spine PC, Yellow Spine PC, Paperback
Author: Jim Lawrence
Illustrator: Graham Kaye
Tom Swift Jr. and his associates at Swift Enterprises wait breathlessly for what may well be the most important scientific event in history -- the arrival of the visitor from Planet X -- a visitor in the form of energy. But there are factions at work determined to snatch the energy, which Tom has named Exman, from the young scientist-inventor's grasp. First, a series of unexplainable, devastating earthquakes threaten to destroy a good portion of the earth, and Tom suspects the Brungarian rebels who obviously would like to capture Exman and use the space visitor to further their own evil purposes. With the security of Enterprises and Exman at stake, Tom creates two of his greatest inventions -- a Quakelizor to counteract the simulated earth tremors, and a container or "body" to house the energy from outer space. If the earthquakes cannot be stopped, the entire world will be threatened by destruction, and the Brungarian forces will conquer the earth. How Tom utilizes all his scientific knowledge to produce swift-action results and outwit the Brungarians makes one of the most exciting Tom Swift adventures to date.
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Formats: Wrap Spine PC, Yellow Spine PC
Author: Jim Lawrence
Illustrator: Charles Brey
Tom Swift Jr. has invented the amazing electronic hydrolung which instantaneously extracts oxygen from water and allows divers to have virtually unlimited time underwater without the fear of running out of air.
A Jupiter probe missile designed and built by Swift Enterprises on behalf of the United States government has been lost deep in the ocean through the actions of the Brungarians.
Containing top secret scientific data, the probe must be recovered at all costs. In a race against time and the agents of the evil Brungarians, who are equipped with a new stealth submarine, Tom and his friend Bud Barclay use the electronic hydrolung and team up with the United States Navy to rescue the probe.
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Formats: Yellow Spine PC
Author: Jim Lawrence
Illustrator: Charles Brey
An atomic-powered car that travels on land, water, and through the air -- Tom Swift Jr.'s latest invention -- is an extraordinary achievement. But even its young inventor could not anticipate what a dramatic role the Triphibian Atomicar would play in a technical aid mission which takes Tom and his top-flight engineers to the untamed Asian land of Kabulistan, to help the new republic develop its natural resources. Time and again Tom must pit his skill and courage against fierce, nomadic tribesmen. But this is not a one-sided conflict between the ancient and the modern. Beneath the façade of thunderous hoofbeats, spears, and scimitars is a scientific mastermind bent on destroying the members of the Swift expedition in order to conceal from the Kabulistan government his discovery of a fabulous ruby mine lost for two centuries. After a series of danger-packed episodes, Tom and his pal Bud Barclay are caught in a seemingly inextricable, underground trap. How Tom builds a "do-it-yourself" rocket in a cavern laboratory and sends it homing for aid is a brilliant stroke of ingenuity. The young scientist-inventor's daring exploits in the primitive Middle East country of Kabulistan will keep the reader breathless with suspense until the last page of this gripping story.
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Formats: Yellow Spine PC
Author: Jim Lawrence
Illustrator: Charles Brey
"Someone has stolen your invention!" Bud Barclay tells his pal Tom Swift Jr. And when a scientist in France publically tests a helium-extraction machine, it seems Bud is right. The machine explodes, precisely as Tom predicted any model made from his own unperfected plans would do. But the explosion is only the beginning of one of the strangest mysteries in the young scientist-inventor's career. Time and again he is forced to combat a sinister secret enemy while he works to complete his megascope space prober, designed to "keep an eye on the universe."
Meanwhile, Bud is offered the opportunity to participate in a manned government space probe to Venus. Although the AstroDynamics Corporation, a competitor of Swift Enterprises, is directing the project, Tom encourages his friend to make the flight in the interest of the United States. When another secret invention of Tom's becomes the target of his enemy, all evidence points to the fact that an unidentified traitor at Swift Enterprises is in league with a criminal mastermind outside the plant. How Tom is trapped when he unmasks his enemies, how he engineers a bizarre escape, and how he executes a fantastic rescue when Bud's spaceship goes out of control on its flight to Venus are just a few of the suspense-filled highlights in the young space pioneer's latest challenge.
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Formats: Yellow Spine PC
Author: Jim Lawrence
Illustrator: Charles Brey
A violent explosion in space touches off one of the most thrill-packed adventures in Tom Swift Jr.'s scientific career. The appalling news that a cargo rocket has disintegrated while en route with vital supplies to Swift Enterprises' research base on the asteroid, Nestria, sounds a grim warning that the lives of Nestria's personnel are at stake. To rescue the marooned men, Tom undertakes a hazardous voyage to Nestria, only to find the way blocked by an invisible barrier of deadly radiation created by an unknown enemy whose objective is possession of the base. Tension mounts at Swift Enterprises when a mysterious Oriental is shot while attempting to warn Tom that his life is in danger from the Black Cobra. The Oriental's mumbled warning, plus some revealing data collected by United States Intelligence, sends Tom winging to a secret fortress in South America for the first encounter with his inscrutable foe. But the decisive encounter is destined to take place in space. How Tom uses his new invention, the magnetic deflector, to crack the radiation barrier around Nestria, and how the young space scientist and his crewmen pit their wits and courage against the asteroid pirates and their diabolical leader, the Black Cobra, will hold every reader breathless with suspense.
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Formats: Yellow Spine PC
Author: Jim Lawrence
Illustrator: Charles Brey
From the very moment that Tom Swift Jr. agrees to help the government of Ngombia build a highway to link the jungle-separated provinces of the new African nation in a task that has stumped the best engineers in the United States he is beset by mysterious attacks aimed to defeat the project. Construction of the road is urgent. At stake is the economic future of this friendly country. But no conventional highway will do. For existing engineering methods can not be used to bridge the seething, bubbling swamp in the rain forest. Tom comes up with an amazing scientific solution to the problem ñ an aerial highway over the jungle at treetop level, supported only by invisible repelatron beams. Deep in the jungle, fantastic-sized creatures - throwbacks to the dinosaur age - and an eccentric scientist, missing for twenty years, add to the harassment's besetting the Swift work crews. In a series of dangerous adventures, Tom must out maneuver the sinister forces working against him and the Ngombian government, win the trust of the hostile scientist, and carry through the skyway to a successful
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Formats: Yellow Spine PC
Author: Jim Lawrence
Illustrator: Charles Brey
Tom Swift and his pal Bud Barclay embark on one of the greatest scientific adventures of the century -- a daring underwater crossing of the Atlantic Ocean, equipped only with Tom's electronic hydrolung suits! Hundreds of miles from land, the hydrolung batteries inexplicably go dead and the two boys are dramatically rescued in the dark of night. Examination of their equipment reveals sabotage. A complex clue leads Tom to believe there is a connection between the sabotaging of the hydrolung and the sinking of the SS Centurion--which went down in mid-Atlantic with a fortune in gold bullion and a world-famous statue aboard. After making good on their second attempt to accomplish the nonstop swim under the Atlantic, Tom and Bud are given the assignment of salvaging the Centurion's valuable cargo. To locate the sunken ship, Tom designs the aquatomic tracker, an astounding device that detects and identifies metallic and chemical traces left by an object in water, then tracks the object. How the young scientist-inventor outwits the vicious saboteurs and traps the most fiendishly clever mastermind of crime he has ever met makes a fast-moving story of super-suspense.
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Formats: Yellow Spine PC
Author: Jim Lawrence
Illustrator: Charles Brey
A weird green object has appeared in outer space! The United States Government requests Tom Swift Jr. to investigate this menace to earth's radio communications and threat to national security. But the Orb exerts an electromagnetic power that endangers Tom's spaceship and he is forced to return to earth. Since it is impossible to land men, Tom designs robot astronauts, equipped with his new three-dimensional TV cameras as "eyes", to probe the Orb. While working feverishly to perfect his Video Viking robots, the young inventor discovers that the Orb has succeeded in communicating its hostility to a ruthless scientific group on earth and has ordered the leader of Q to destroy Swift Enterprises. After vanquishing his earth enemies, Tom launches his robots. The startling three-dimensional images of an unheard-of phenomenon that the Video Vikings send back during their probe of the Orb result in Tom's making another attempt at a manned landing. The dramatic showdown with the master brain of the Green Orb climaxes one of the most daring space exploits in the young scientist-inventor's thrilling career.
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Formats: Yellow Spine PC
Author: Jim Lawrence
Illustrator: Edward Moritz
An unidentified rocket ship crashes into the Swifts' outpost in space and vanished before Tom can track it down. Shortly after comes the startling news that a Mars probe rocket, vital to the United States space program, has failed to respond to signals to bring it back to earth. Tom is confident that with his latest invention -- the Polar-Ray Dynasphere -- he can retrieve the stranded missile. But a web of espionage threatens his plan. A clue to the solution of the mystery prompts Tom to accept an invitation from the young Prince Jahan to visit his native land of Vishnapur in the snow-peaked Himalayas north of India. In this remote Oriental kingdom, Tom and his pal Bud Barclay visit a strange lake of death and sight the tracks of a weird monster said to prowl the lake at night. Tom conceives an ingenious plan for draining the poison lake with the Dynasphere mounted aboard his new spacecraft, the Dyna Ranger, so that the valley may be turned into valuable farmland. Fireball missiles and a hairbreadth encounter with a charging tiger are only two of the perils that confront the daring young inventor in this colorful, thrill-packed adventure.
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Formats: Yellow Spine PC
Author: Jim Lawrence
Illustrator: Edward Moritz
A weird blast of sound engulfs an American city. Tom is caught in the panic while visiting there to demonstrate his new sonic boom deadener--the Silentenna--at a Noise Reduction Conference. A top-rank scientist, John Wyvern, who is also attending the conference, mysteriously vanishes the day of the sonic attack. Attempts on the lives of both Tom and Wyvern's pretty daughter intensify the young inventor's determination to solve the mystery. A clue to John Wyvern's whereabouts takes Tom to the sun-scorched Australian Outback, where he uses his latest invention-- robot bloodhound--to track down the missing scientist, but a deadly bush fire wipes out the trail. Meanwhile, other cities in the United States have suffered terrifying eruptions of sound. The President receives an unsigned ultimatum, threatening an all-out sonic blitz unless the blackmailer's price of ten million dollars is paid. Tom's Silentenna offers the only hope of defense--but to perfect it he needs a special liquid-crystal device which only the missing scientist can supply. The young inventor's race against time to thwart the unknown sonic enemy will keep every reader's pulse pounding with excitement and suspense
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Formats: Yellow Spine PC
Author: Jim Lawrence
Illustrator: Charles Brey
The young scientist-inventor embarks on one of the most challenging missions of his adventure-packed career. The mission: recover a valuable cache left on Earth thousands of years ago by colonists from another planet. Can Tom locate it before his deadly foe the Kranjovians seize the capsule? Clues to the cache lead him to a location beneath the ocean floor -- near strange Easter Island, with its eerie ruins. Further search is impossible until Tom can invent and build a manned, burrowing mole-mobile--the Geotron. Tom and his close pal Bud Barclay race against time in an equally challenging project: to build a unique aquarium and stock it with rare species of deep-sea life. If they fail to meet the deadline, a donor's bequest goes to the despotic Kranjovian government. Their desperate contest with the Kranjovians propels Tom and Bud into a series of hair-raising perils. Tom's weird ordeal as a "bird man" of Rano Kao; the boy's narrow escape from being buried alive in a cave; their life-or-death undersea duel for the priceless cache -- all go to make up this electrifying, suspense-filled adventure.
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Formats: Yellow Spine PC
Author: Jim Lawrence
Illustrator: Ray Johnson
Tom Swift Jr. realizes one of his greatest ambitions when the U. S. space agency commissions him to do a comet probe. With his latest invention, the telesampler, Tom hopes to glean unknown scientific facts from the next comet to pass near earth-- and even, perhaps, make a manned landing. But his erstwhile enemies the Brungarians are a threat to the daring research project and U. S. scientific prestige. Meanwhile, weird unidentified flying objects blazing across earth's skies are causing the U. S. Department of Defense great concern. When Professor Feng, of the University of Heildelberg, gives Tom a strange clue to the UFO's -- a clue that dates back to the Middle Ages -- the young space scientist is soon caught up in a web of danger and intrigue. How Tom succeeds in solving the complex riddle of the UFO's -- just in time for a desperate race with a deadly comet as earth's fate hangs in the balance -- makes one of the most tension-packed, thrilling stories in the Tom Swift series.
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Formats: Yellow Spine PC
Author: Jim Lawrence
Illustrator: Ray Johnson
When weird masked raiders attack a United States spaceport, Tom's plans for his latest space exploration project are jeopardized. The project would launch astronauts on a newly sighted planetoid for an epic voyage around the sun. First, Tom must prove that his latest invention, the Duratherm Wing, can bring reentering spacecraft safely down to earth. A fiery mishap on the test flight is only the beginning of Tom's troubles. Fake evidence results in the young scientist-inventor being accused of masterminding the spaceport raid. In the meantime, another small planet has been mysteriously captured by earth's gravity. On an expedition to the strange planetoid, Tom discovers a fantastic prize. But grim developments follow. The planetoid is sinking into the atmosphere and threatens the continent of North America with the most terrible catastrophe in history! How Tom meets this challenge with high courage and scientific know-how, and how he outwits his insidious enemies, will bring cheers from his worldwide legion of fans.
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Formats: Yellow Spine PC
Author: Thomas Mulvey
Illustrator: Ray Johnson
"Moon Serpents!" Astronaut Bud Barclay gasps into the microphone of his space suit. Tom Swift Jr.'s investigation of the phenomenon reveals that the giant, writhing reptilian forms are caused by gas vapors. When Tom captures a sample of the gas in a metal flask for analysis, he shoots up from the moon's surface into space! Through quick thinking the young scientist-inventor rescues himself and realizes that he has discovered a new powerful energy, which he calls Serptilium. At this time, a large railroad network is in the market for an advance method of rail travel. A contract will go either to Swift Enterprises or to a rival firm, Cosmoprises -- whichever designs the best super-speed train. How Tom, using Serptilium, develops his invention and defeats Cosmoprises' evil attempts to win the prized contract makes exciting reading for all Tom Swift Jr. fans.
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Formats: Yellow Spine PC
Author: Richard McKenna
Illustrator: Ray Johnson
What are the green glowing bubble creatures that the young scientist-inventor encounters in the depths of the Pacific Ocean? How do they rescue Tom and his pal Bud Barclay from an attack by the fish men? Tom's electrifying adventures begin deep in the Mariana Trench where he has based his newest invention, the Dyna-4 Capsule, in a hunt for rare metals. A super submarine, the craft has been especially designed for deep-sea research and exploration. On orders from Washington, Tom takes time out from his own project to recover5 a stolen vial containing a highly destructive explosive. The top-secret mission turns into a danger-filled whale chase in the Dyna-4 and leads to a showdown with Tom's ruthless foes.
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Formats: Yellow Spine PC
Author: Richard McKenna
Illustrator: Ray Johnson
In the biggest, fastest spaceship ever designed by Swift Enterprises, Tom Jr. plans to make a grand tour of the planets in the solar system. But a group of criminal scientist's bent on conquering the universe is out to steal Tom's magnificent Cosmotron Express and destroy the young scientist and Swift Enterprises.
Determined to foil the fiendish plot, Tom and his pal Bud Barclay locate the enemy's fortress laboratory but are captured. The boys make a daring escape, only to be faced with an even more grim challenge in their next encounter with the enemy. Pursued on their phenomenal interplanetary journey, they become the targets of VIPER's frightening weapon, the enormous Orb. How Tom, using his revolutionary device the Spider Crab, thwarts the feared, vicious leader of VIPER and his evil followers climaxes this gripping story of scientific combat.
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Formats: Yellow Spine PC
Author: Vincent Buranelli
Illustrator: Bill Dolwick
With his latest invention, the Transmittaton, Tom Swift Jr. solves two baffling scientific mysteries. This ingenious device can atomize objects, send them great distances, and reassemble the atoms. What happens when Tom uses the Transmittaton to prevent a catastrophic invasion of Earth by ghosts from another galaxy is only the beginning of a series of spine tingling adventures for the young inventor. At the same time Tom and his father are asked to take on an important mission. They are to locate a prehistoric giant mammal believed to be entombed in solid ice in the Andes Mountains and transport it to the United States. Despite attempts by the Swifts' crafty, vicious enemies to sabotage the project, father and son accomplish their dangerous mission with the aid of Toms Transmittaton. Unexpected thrills and high-voltage suspense fill every page of this gripping story.
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Published by Elephant Books division of Grosset & Dunlap
Illustrated by Tony Tallarico.
Copyrighted by The Stratemeyer Syndicate.
The cover art was adapted from the Tempo edition of Jetmarine.
Various children's activities such as color-by-number, connect-the-dots, etc.
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Summaries taken from the books themselves except for #18 Electronic Hydrolung |
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